Neurable raises $2M


 

What does Neurable do?

Neurable, is company which develops brain-computer interface tech based on breakthrough neuroscience. This company creates BCI, brain enabled control which is directed towards augmented and virtual reality. Their aim is creating a world where people can live devoid of limitations by enabling 3-Dimensional control of devices and software through brain activity in real time. Their technology has enabled people in playing games, operating toys and driving a full sized car through their brain activity. Their patent pending technology understands intention based on the activity of the users’ brain, allowing real time control of connected and software devices using just the brain power. It is developing SDK- Software Development Kit to integrate technology with augmented/virtual reality headsets and content

How much Neurable was funded?

The company raised $2M on December 21, 2016 from Robert Winter, Loup Ventures, NXT Ventures and PJC, Brian Shin.

What is next for Neurable?

Neurable will license its SDK- Software Development Kit to manufacturers of VR/AR headsets and for content developers. This platform is compatible and diagnostic with all the VR/AR headsets including HTC Vive, Oculus Rift, and the Microsoft HoloLens.  It includes plugin support for leading game engines such Unrea and as Unity  as well as Qt, a platform for user interface, embedded device development and application. The company will release its software development kit to only select developers in the second half of next year.

More about Neurable

The company was founded in 2015 by James Hamet, Michael Thompson, Ramses Alcaide and Adam Molnar. It has its headquarters in Cambridge, Massachusetts. Their goal is building a new platform for human-computer interactions. Their invention is based on the new insights into how the brainwaves work. This platform performs analysis of complex data using novel machine learning approaches; this provides huge advantages in accuracy and speed when determining the intent of the user.